10/13/2023 0 Comments 3ds miitopia qr codes![]() I highly recommend against this, but the choice is there.įlexible Cartridge System: This system automatically detects if you've inserted/ejected a cartridge, and reacts based on that, just like the HOME menu. Just open the config file (/3ds/ModMoon/settings.txt) and set "ShouldDisableUpdater" to "True", but keep in mind that you'll miss out on any improvements I ever make until you either update manually or re-enable the updater. Not a fan of auto-updaters? Understandable. Alongside updating itself, it will check for updates to the aforementioned SaltySD files used to run Smash mods, and download them seamlessly without rebooting. However, those files were very old, and there was never a system in place to update them. Smash Selector, like ModMoon had built in SaltySD IPS files. If an update is available, it will prompt you to update (and give you an opportunity to skip it) and install the update.Īuto-updater (SaltySD): This is a big one for Smash players. This system runs in the background, which means you'll experience no lag while it does its thing. If you have Smash on a cartridge, just tap it like you would any other title to trigger the copy.)īackground title loader: All titles, both active and non-active, installed on the system will be loaded immediately in the background, with no lag to the rest of the system.Īuto-updater (ModMoon): If you're connected to the internet, ModMoon will check for updates for itself. (If Smash on an SD card is automatically selected for you, these files will also be copied automatically. These files will be copied when you select Smash from the Active Title Selection menu. Allows you to select the current game from your list of active titles.īuilt-in SaltySD files: For Smash players, ModMoon contains a set of built in IPS files for SaltySD, just like its predecessor Smash Selector. Title Selection Menu: Press Y to open this from any menu. Help Pop-up: At any time, you can press X while hovering over a button or in a menu to get some helpful information about that feature- what it is, how to use it, and helpful tips! Anyone who has ever used Smash mods knows this aggravation- this feature alone makes Smash Selector obsolete. This is a significant source of information for users and helpers, as earlier mod tools were very opaque about what went wrong (and even if something went wrong at all), thus breaking quite a bit. This action is done automatically at first start.ĭark/Light Mode: This option allows you to change between two "themes"- dark mode and light mode! To you dark theme master racers out there, this one is for you.Įrror Checking: ModMoon supports checking, displaying, and sometimes even automatically fixing errors when moving mods around. Migrate Mods: This allows you to migrate mods that were used in Smash Selector. Tutorial: This replays the tutorial that was shown at the first start of ModMoon. It allows you, like Smash Selector, to modify the controls of the game with much greater customization than the game itself allows- including mapping two buttons to the same action, changing the controls of the D-Pad, and even changing the actions of the New 3DS buttons/C-Stick! Smash Controls Modifier: This code is taken straight out of Smash Selector 2.4 with no changes. This is to minimize clutter by only displaying the titles the user actually uses. Selector Bar: Changes the currently selected mod for the current game.Īctive Title Selection: This menu allows you to change the titles currently "active" (which titles are available in the title selection menu). Tools: Opens up the tools menu, which provides access to more functionality. Launch: Applies and launches mods for the selected game. Here's a quick overview of what everything does throughout the various menus. ModMoon has a ton of stuff packed in to it. sDraw is the reason ModMoon started development - I wanted Smash Selector to have an excellent UI, instead of boring and confusing console text. For end users, the result will be a UI experience superior and better looking (in my humble opinion ) to nearly all homebrew on the 3DS. This is much, much more impressive than it sounds. What makes ModMoon especially unique is its UI, built off of the sDraw rendering engine- an original, immensely flexible graphics core created for ModMoon. Switching mods is painless, and the user-interface is beautifully simple. It supports every title in existence, even homebrew! It also includes many awesome easter eggs and features for the user to discover, but core functionality is its main goal. This software is a LayeredFS/SaltySD manager for the 3DS. I must be crazy especially given that this was originally just a recreation of Smash Selector.
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